How to Prepare for a Game UI Design Interview

How to Prepare for a Game UI Design Interview

John Burnett Game UI UX Design Art Director MentorBy Art Director John “The Wingless” Burnett. Industry leader in Game UI Education.

User Interface Game Design Course & Resource for public education.

Tags: Game Industry, Career Change, Game UI Interviews

Introduction.

 

You’ve lined up an interview for a Game UI Designer job. Congratulations! 

 

But here come those old familiar (or distressingly exotic) feelings: confusion, anxiety, dread. Knees weak. Mom’s spaghetti. 

 

So what should you say? What should you present? What are all the red flags? 

 

After 6 years teaching Game UI Design to people inside and outside of the videogame industry, I think I’ve got this down to a sweet science. Plus… I’ve had my fair share of interviews in 20+ years in the Industry. Let’s talk about how to prepare for your upcoming Game UI Artist Interview so you can confidently get that job.

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There is a greater than zero percent chance you all have done this.

The Typical Game UI Design Interview Flow

 

A standard cadence for Game UI Interviews is 3-4 rounds. First Round is all about the basic questions: are you crazy, are you a liar, and what are your salary expectations? 

 

Second Round is usually with the Art Director, the only dev on the team who can actually vet you on artistic merit. The interview is typically done with your portfolio shared on-screen. (As a side note: Art Directors rarely come from a UI UX background and may be completely unfamiliar with the depth of your craft)

 

Third Round is the Art Test. An unpaid Art Test. In video games, this isn’t just expected, the culture tacitly accepts that if you refuse an unpaid art test, there are dozens of applicants who will happily take your place. Not condoning it, just confirming it. Now you may be wondering “So what the eff was the point of the portfolio?”…………….. (awkward cough) Moving on- 

 

Fourth Round is a meeting with the Team. This is usually the last step and is largely performative. If you’ve made it this far, the odds are very much in your favor of getting an offer soon afterwards.



How to Research a Game Studio

 

First check their official site. Even the lowliest mom & pop studio has some kind of digital presence. Always check the job description against what the official site says. Glassdoor reviews may be heavily skewed negative (few are compelled to praise), but see if there is a demonstrably poor company culture. 

 

Check if the Studio has a decent runway of money. Did they go through X amount of rounds of funding? How long ago? Did they just undergo a massive round of layoffs? Did any of the founding members leave before shipping a single product? (that’s usually the death-knell for any new Studio!).

 

Finally, find out what the word on the LinkedIn streets are. Are people disgruntled and bitter about the company? Do people seem proud and grateful for their opportunities there? Get the general “vibe” from what you can piece together on social platforms – however sparse or abstract. 

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She is so grateful you didn't do any research.

Navigating the Game UI Interview Pipeline & Studio Vetting

 

Breaking into game UI requires surviving a multi-stage hiring loop while simultaneously auditing the studio hiring you. Understanding the mechanics of each interview round—alongside doing proper financial and cultural due diligence—ensures you don’t waste time on unpaid labor for a studio that won’t exist in six months.

Interview Mechanics & Compensation Offshoots

 

  • Compensation Package Nuances: Equity Grants, Options Vesting Schedules, One-Year Cliff Periods, Base Salary Benchmarks, and Signing Bonuses.

  • Assessment & Test Variations: Take-Home Design Briefs, Live Prototyping Speed Tests, Timed HUD Asset Creation, and IP Protection Protocols.

  • Interviewer Dynamics & Veto Power: Cross-Functional Stakeholder Approval, Creative Director Buy-In, and UX Lead vs. Visual Art Lead Alignment.

  • Candidate Strategy Frameworks: STAR Method Case Walkthroughs, Reverse Interview Questioning, and Navigating Non-Disclosure Agreements (NDAs).

Studio Due Diligence & Financial Tracking

 

  • Venture Capital & Fiscal Health: Burn Rate Calculations, Series A/B Funding Cycles, Publisher Milestone Sign-offs, and Project Runway Metrics.

  • Legal & Corporate Intelligence: Crunchbase Investor Data, SEC Filings for Public Publishers, and WARN Act Layoff Notices.

  • Studio Operational Risk: Original IP Development vs. Work-for-Hire Contracts, AAA vs. Indie Pay Scale Disparities, and Crunch Culture Risk.

  • Backchannel Vetting Tactics: Anonymous Workplace Reviews, Strategic Alumni Network Outreach, and Peer-to-Peer Backchannel Reference Checks.

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How to Prepare for the Game UX Design Interview

 

Have a single piece in your portfolio that you know inside-and-out and can talk about all day about. That’s your signature piece, and you should always start with that piece. It’s very likely you’ll only get through one piece anyways, so it might as well be one you can talk about at length. 

 

Have a good idea what your salary range is. Have that number translated in both annual and monthly rates. For contracts, remember: you’re supposed to go higher than a normal rate – and employers are well aware of that.

 

Test your equipment and sites early. If they use Zoom and you’re used to Google Meet, you’d better be sure everything works days in advance. Does your site load slow? Upload your portfolio pieces to Google Drive and give them access. Always have a contingency plan because the Show Must Go On.




Red Flags during Game UI UX Design Interviews

 

Red Flag: Arriving late or not at all. They are about to invite a vital needed human to their team: they are completely incentivized to be punctual. A few minutes late here and there can be graciously forgiven, but 10-15 without an email? Straight-up ghosting? If they can’t do this right, you have every reason to believe it is infinitely more disrespectful on the inside.

 

Red Flag: They don’t ask the right questions. They should be asking about your process, what you’d do with the property, letting you wax poetic about your portfolio pieces. If you get the strange sensation of, “Wow… you guys are bad at this.”, you’re probably right. If they can’t appraise you, then they have no way to judge your success – and that means the role was doomed to fail. 

 

Red Flag: You have to buy equipment. Instant scam. Full stop. 

 

In general though, trust your instincts. If you end the call feeling unsettled, you ain’t stupid. 

 

If you end the call doubtful, hopeful or ambivalent – perfectly healthy, perfectly normal – and I wish you the best of luck with the job, and I know you’ll get it!

Interview Execution, Rate Architecture & Operational Red Flags

 

Mastering the live interview requires pivoting seamlessly from technical deep-dives to financial negotiation, all while maintaining sharp situational awareness for predatory recruitment practices. Equipping yourself with the right industry terminology allows you to evaluate a studio’s operational maturity in real time while protecting your career and compensation.

Portfolio Walkthroughs & Rate Calculation Mechanics

 

  • Signature Case Study Defense: Explaining your Design Rationale, walking through Edge Case Handling, articulating Trade-Offs, and guiding Interactive Prototype Flows.

  • Contractor Rate Architecture: Calculating Fully Burdened Hourly Rates, establishing Day Rates vs. Monthly Retainers, and factoring in Self-Employment Tax Liabilities.

  • Technical Presentation Prep: Verifying Screen Share Permissions, setting up Local Drive Mirroring, and preparing Offline Asset Backups for slow connections.

  • Salary Benchmarking Terms: Target Total Compensation, Market Base Pay Bands, Geographic Adjustments, and Contract-to-Hire Conversion Rates.

Recruitment Fraud, HR Compliance & Studio Red Flags

 

  • Employment Scam Mechanics: Cashier’s Check Equipment Fraud, Phishing via Unverified Chat Apps, and Phony Remote Onboarding Schemes.

  • Evaluation Incompetence Indicators: Absence of Clear Assessment Rubrics, Unclear Role Boundaries, and Interviewer Disinterest or Chronic Tardiness.

  • Organizational Red Flags: High Attrition Velocity, Unclear Career Progression Ladders, Unrealistic Milestone Deadlines, and Unpaid Art Test Scope Creep.

  • Candidate Rights & Protections: Non-Disclosure Agreements (NDAs), Speculative IP Theft in Interviews, and Proprietary Asset Protection.

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But... what if it all worked out in the end?

Let’s Sum Up

  • Navigate the 4-Round Gauntlet Wisely: Expect a pipeline moving from basic HR filtering to an Art Director portfolio walkthrough, an industry-standard (unpaid) art test, and a team panel. Remember that Art Directors often lack UI/UX backgrounds, so you must actively guide them through your design logic.

  • Audit Studio Runway and Founder Stability: Before investing your energy, verify the studio’s financial health. Check Crunchbase for recent funding rounds, look for recent layoff surges, and treat founders jumping ship before shipping a title as an absolute death knell.

  • Anchor Your Interview Around One Signature Case Study: You rarely get time to showcase multiple projects. Start with the single piece you know inside out, translate your salary expectations into both monthly and annual rates beforehand, and keep Google Drive backups ready for technical glitches.

  • Recognize Operational Red Flags Early: Chronic interviewer tardiness, ghosting without notice, and an inability to ask meaningful questions about your design process reveal a studio that doesn’t know how to appraise or support your role.

  • Zero Tolerance for Equipment Scams: Any studio instructing you to purchase your own equipment via check or unverified chat apps is an immediate scam—full stop. Trust your gut if an interview leaves you feeling unsettled.

Authority Resources & Studio Research Tools

 

To verify studio health, benchmark compensation, and protect yourself against recruitment fraud, reference these industry-standard data platforms:

 

  • Crunchbase Company Intelligence – Research studio funding histories, venture capital backing, investment rounds, and fiscal runway before accepting an offer.

  • Game Dev Map – Access a global directory of verified game development studios, publishers, and organizational structures to cross-reference legitimate employers.

  • FTC Job Scam Protection & Guidance – Review official consumer protection guidelines to spot cashier’s check schemes, fake remote hiring setups, and phishing practices.

  • Levels.fyi Game Design Compensation – Analyze real-time, verified salary data, equity structures, and contractor rates across top gaming and interactive media companies.

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